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Alien fighters bombard Earth’s ruins. Cannibalistic aerobics instructors hunt the wastes. The last free survivors struggle against starvation and enslavement. It’s become a world where friendship costs too dearly and heroics verge on suicide.
One young man can’t resist either until a fed-up AI steals him off the planet. Alone with only a sarcastic, broken-down starship, he braves a whole new verse full of strange new enemies and tech he barely understands.
Help and harm beset him from identical faces, forcing Earth’s last free scion to decide who he is, what he holds dear and just how far he’ll go to protect both. The right choices could save Earth. The wrong ones could cost galaxies…
Cassii’s AI module is missing. Alaric must launch a desperate search to reclaim Cassiopeia’s heart, but the old frigate is too much without an AI to run her systems. Taking on a reluctant doctor, a pacifist AI, an Alistari war hero and his ace pilot mate, Alaric must find a way to track down Cassii’s abductor in the vast Protectorate.
To make matters worse, criminals haunt the star lanes almost unopposed, enslaving refugees and ruining lives. Alaric must dance a fine line between heroics and villainy as circumstances and hard luck drive him to dark choices.
To thwart the Protectorate’s criminal elite, Alaric embraces the vast interstellar emptiness in a struggle to harden himself for survival. Every move seems the wrong one, and every choice carves a slice from his soul. Can he free Cassii before he loses himself or will she return to find her beloved captain just another monster in the black?
Manc Shepherd is alive, desperate and mad as hedrin.
Before the hunt for payback even begins, the Corollas’s deadliest killers target Manc as prey. Down to his last, most treacherous allies and his father’s old fighters, Manc races against death to find the hapless boy who has endangered Manc’s schemes by systematically foiling ambush, assassination, and betrayal.
Two problems stand in the way of Manc piecing back together his doomed, lifelong vendetta. Alaric Ignaree has vanished, and the kid reminds Manc of the father he is desperate to avenge.
Manc knows Alaric’s weakness, but how far will Manc blur the line between hero and villain to achieve justice? Moreover, can he kill the boy that he always wanted to become?
Alaric has destroyed everything in his vendetta against the Corollas. His crew hates him. Cassiopeia is ruined, his last friend abandoned within her mangled hull. Countless factions both criminal and Protectorate hunt him, forcing him to rely on the dubious benevolence of the mysterious Kingsman.
Alaric’s campaign against slavery backfires when Corollas unknowingly enslave him. Enemies and allies plague Alaric’s efforts to survive inside and out of the verse’s deadliest fighting arenas. Puppet masters and assassins slink from the shadows, offering help - for a price.
Will Alaric risk plunging the Protectorate into a new intergalactic war just to keep his freedom? Will he sacrifice his past life to destroy the Corollas? Will Alaric surrender everything one more time for a final chance to save El?
Uneasy rests the crown on our young hero. Pirates, slavers and broken starships he knows how to handle, but politics - particularly marital politics - are beyond him. Alaric's crusade to stamp out slavery once and for all meets heavy resistance in the palivent. None of the paliveer want him stopped more than his old friend Manc Shepherd and favors owed are coming due.
Back "home" on Alistar, Alaric impliments some very contriversial laws in a desperate bid to return to the life he knows and save El. Alaric manaes his escape, but not without his wife Vanna to supervise the search for yet another woman in Alaric's veritable harem. Burr and Silv force Alaric into desperate heroics, and rumors of surviving Alistari royals complicate the search for El